Deckers already have high Logic and Willpower, so their psychological addiction resistance is strong. but hey, you are min-maxing so take advantage! It basically ends on average giving you +2-3 dice on all computer/hacking rolls and a +1 teamwork limit on the test. Make sure you buy an R4 agent at chargen. A cyberarm and a pistol or muscle augmentation and an SMG on fulll auto can go a long way.įor better or worse, most GMs I encounter seem to allow constant teamworking with agents with little drawback. Also, there are times (like in a physical fight), where decking is often impractical and clunky. There are hosts that are tough to hack unless you can get a direct connection to a slaved device, meaning you are going to have to get your meat body someplace dangerous. I would still recommend being physically competent. It makes it so you can be great decker just fine with one of the Device Rating 2 decks (costing ~90k-130k). Together, they basically make it so your highest stat of your cyberdeck array relevant is the only relevant one and adds +1 to it to boot. Run Faster qualities Perfect Time and Overclocker are must-have min-max decker qualities. The Resources A advice is more for 'ware than for a deck. You are better off spending that money on 'ware - cerebral boosters, Narco, Mnemonic Enhancers, Sleep Regulator, things that up your physical stats, etc. Starting deckers usually can't get dicepools high enough to justify the high limits of fancy decks (when programs/qualities can boost limits just fine for very cheap). This is a big pitfall in starting deckers and deckers trying to min-max. This build lets you get solid mental stats, have a solid 5 edge, have a skillset that covers decking and basic runner stuff, and the money for a deck/ware.ĭon't blow all of your money on the best deck.
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